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Wizards of the Coast

Arlinn, the Pack's Hope - Innistrad: Midnight Hunt - #211 Mythic

Arlinn, the Pack's Hope - Innistrad: Midnight Hunt - #211 Mythic

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Arlinn, the Pack's Hope

Magic: The Gathering

  • Set: Innistrad: Midnight Hunt - MID
  • 211
  • Rarity: Mythic
  • Condition: Lightly Played
  • Language: English
  • Text: Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
    [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
    [-3]: Create two 2/2 green Wolf creature tokens.
    //
    Arlinn, the Moon's Fury
    Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
    [+2]: Add RG.
    [0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
  • Card Type: Legendary Planeswalker — Arlinn
  • Sub Type: Legendary Planeswalker — Arlinn
  • Color: G, R
  • Description Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
    [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
    [-3]: Create two 2/2 green Wolf creature tokens.
    //
    Arlinn, the Moon's Fury
    Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
    [+2]: Add RG.
    [0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
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